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Old Dec 21, 2005, 04:49 AM // 04:49   #381
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/signed
Having an option for a one on one duel would be awesome.
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Old Dec 21, 2005, 07:36 AM // 07:36   #382
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i have posted somewhere else out of this thread something i think its important ..

about the unfair of some builds being ultra stronger then others

we must not forget about , skill casting speed , runes , armor , skill sequences , etc etc .. thare are lots of factors that makes anything possible ...

no obvius winner ever ..
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Old Jan 03, 2006, 03:30 AM // 03:30   #383
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I have to kinda bump this coz I posted something similair to this earlier, staking would be great for this though, rather than NO reward at all.
I love 1 on 1s :-D
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Old Jan 03, 2006, 06:38 PM // 18:38   #384
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U could have it in a dopple like situatuin only each having own stats and skills or same???? (soz if sum1 has already sed this)
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Old Jan 23, 2006, 02:54 AM // 02:54   #385
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Copied & Pasted from here.

Okay, some of you have been asking for this and some of you haven't, but I think we all want this sooner or later.

"So you're minding your minding your own business when someone just called you a noob. What are you going to do about it? Obviously, either a) insult that person back or b) ignore it. Chances are, you wish you could prove to that person who the real noob was. So here you just got called a noob and the best you can do is put that person's name on your ignore list."

Has that ever happen to you? Do you believe that rank is nothing? Do you want an option of finding out who the 1337 players really are? Only through a petition my friend, only through a petition.

Here's what I'm asking. It's very simple. (After all these PVP updates, you can at least give the comunity this.) Make a "Solo Arena." In this arena you can either choose to go against a random opponent or choose to challenge someone else by typing that player's ign into a text box. Of course, the other player has to agree to it first, so that player goes to Solo Arena as well and waits on the first person to challenge him to a duel. When the first person clicks the "Request Challenge" button a box would pop up on the other player's screen saying, "<So & so> challenges you to a duel, do you accept?" Then the other player decides from there.

This would solve any disputes between two people. If you both are arguing on who's better, prove it! You can always have a best two out of three to show who's truly the most 1337.

Not only that, but make another ranking system up! Something that shows experience in this type of arena. In GVG, you have the ladder. In HOH, you have "/rank". Make the solo arena have its own emote like "/solo". This will definitely make the whole rank problem null & void. Rank only means time dedicated into playing HOH. It also shows how many mods & skills you unlocked (hopefully) and what type of builds play in HOH. Rank does not show SKILL. Competition Arena (now Random Arena) shows skill. You KNOW who the good players are when you team up with them. In Random Arena, you have to choose skills that you know will help the team in some way or another, not based on everyone else like needing an Orders Necro or a Taint Necro in IWAY. Solo Arena ladder would show who the best players are against any build using one or more different builds effectively. And that shows TRUE SKILL.

So please, sign my petition. Let's have Solo Arena available to us Competition/Random Arena lovers and for all of those who just want a way to settle our disputes like grown men & women instead of calling each other names back & forth like some kids.

Just my hopes in a game that continues to get better,
navymrgoodbar
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Old Jan 23, 2006, 03:07 AM // 03:07   #386
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Originally posted reply in here:
http://www.guildwarsguru.com/forum/s...d.php?t=111564

Random 1 vs 1 would not really work out well, unless there are some specific rules applied to the 1 vs 1 arenas. You can get stalemates easily, or either would be unable to kill each other, etc.

Some examples of rules to be applied to the 1 vs 1 arenas could be:
- time limit (say 60 seconds)
- 'special' modes activates after time limit is reached

What kind of 'special' modes?
- Beserker Death (both players has the 'special 1 vs 1 arena skill - Beserker Death' activated on them)

Berserker Death
- Increased 50% attack speed
- Increased 50% movement speed
- Takes double damage

Counts as a skill, unremovable until death.

Obviously, this berserker death would perhaps be best suited for 2 dueling warriors who uses weapons.

For casters, something similiar yet different could be applicable. Such as:
<insert cool name associated with casters here>
- Casting time reduced by 50%
- Skill recharge time reduced by 50%
- Casting costs reduced by 50%
- Takes double damage

Then again, all of these could be combined into one skill, perhaps named it:

Balthazar's Fury
- Attack Speed increased by 50%
- Movement Speed increased by 50%
- Takes double damage
- Skill activation time reduced by 50%
- Skill recharge time reduced by 50%
- Skill costs reduced by 50%
- Takes double damage

This 'skill' would be applied onto both combatants when the 60 seconds time limit is reached.
(or suggest a more suitable time limit)

With this implementation, I think the battle would have less chance of dragging on for too long.

Last edited by Tuoba Hturt Eht; Jan 23, 2006 at 03:10 AM // 03:10..
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Old Jan 23, 2006, 03:16 AM // 03:16   #387
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They really need to sticky this.

I did a search for "1 on 1" & "one on one" and the search engine is down at the moment. I can't believe that this thread hasn't been posted in again in over 2 weeks until I posted in a different thread and was brought here.

I feel like the community NEEDS this petition to be a sticky. It's not a thread, it's a PETITION and if it has this many posts, I don't see why it shouldn't be one.
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Old Jan 23, 2006, 03:10 PM // 15:10   #388
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I don't see how this should even bother being a petition since it's a rediculously bad idea. ArenaNET should focus on important things, like skill balancing, more team-based gameplay modes, and even more fun for PvE'ers.

Simply stated, whenever someone calls me a noob I ignore him, I don't let it get to me.

And the thing is, if I were to get challenged, what comes out of winning? People being even more of an ****ole to eachother. "OMGZ I BEAT YOU 1on1!, STUPID NOOB". When you ignore them at first, big deal, ignore the person, change district, chances are you won't see them again.

The reasoning behind why I'm so against 1on1 that I don't want ArenaNET to even waste their time thinking of some way to impliment it, is that, in a game such as Guild Wars that is solely based around being able to bring 8 specific skills from a huge list into any one fight, is that, 1 on 1 will just become a mediocre version of rock, paper, scissors. Each profession has their strengths and their weaknesses, so in a game of 1 on 1, there will be very little in showing off who has the greater amount of skill solely because of the way some classes get dominated by certain builds.

That's where the team-play aspect of Guild Wars that I love comes into play. Certain professions/builds/skills compliment others on your team, that's why you rarely see just 1 person on a team taking out everyone else with ease, is because the game is balanced in such a way that it is not possible to go Rambo without any type of support.

1 on 1 would be boring, bland, cheap, unbalanced, and just a retarded way of adding more fuel to flame-wars. They show no amount of skill, and throwing in any kind of emote will cause an even larger gap between hardcore/casual gamers, and creating a larger group of people who are like the retards you find in Hero's Ascent flashing their rank because they think it makes their balls look bigger.

To put it nicely,

This is a BAD IDEA that should NEVER be implimented, as it would be a COMPLETE WASTE OF TIME on ArenaNET's part.

/notsigned
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Old Jan 23, 2006, 03:25 PM // 15:25   #389
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1v1 dueling would just lead to more smack talking and flaming in the public areas. We have enough of that already. Besides too many 1v1 would just be draws. I've had my opportunities in 4x4 randoms when everyone was dead but two of us and it went on an on an on an on and if one is losing all they have to do is start running (like most rangers) and they would never end.

/unsigned just a wasteful use of needed resources in other areas of the game like making an 8x8 random arena which would be a lot better than some silly 1v1 dueling feature.
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Old Jan 24, 2006, 12:00 AM // 00:00   #390
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There is a lot of demand for 1 vs 1, it will be a matter of time before ANET implements it.

1 vs 1 can be implemented, as for regarding stalemates, there can be many ways to stop those, as I have mentioned before, simple rules such as adding in
- time limits
- sudden deaths
Or, as some members of this forum mentioned before, unleashing "lions" into the arena to chew up both the combatants, etc.

The majority of the people in the world are resistant to change, its like most of them have the "Who moved by Cheese?" concept.

1 vs 1 for Guild Wars will be implemented, it is a matter of time.
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Old Feb 01, 2006, 02:06 AM // 02:06   #391
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It will only be implemented when there is no better place to spend the resources and since they are on a six months release of future expansions I don't think it will be anytime soon. There's still 8x8 random arenas to make and new looking skins and more PVE content (graphics/npcs) and new classes and 100's of new skills and elites for each of those classes that will take precedence. (smile)
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Old Feb 01, 2006, 02:56 AM // 02:56   #392
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1 vs 1 would be perfect for that smacktard that spams "NUB TEAM LOLOL WE PWNZ UUUUU!!!!" at the end of a team arena match.
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Old Feb 05, 2006, 10:12 PM // 22:12   #393
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I don’t have the time to read through this thread verbatim, but I do get the gist of it. I do think it’s a good idea within reason.

I don’t think a 1vs1 competitive arena (where we’re awarded factions/exp/rank) would be the best of ideas. Giving players a reward to work towards will force "some" to do what they can to achieve it. (ie. IWAY faction farming in Hero’s Ascent just to up their ranks) Where in this case, it would probably be survival builds more than anything.

Having a 1vs1 arena just for fun (with no rewards to the victor) is possibly the best thing to do in my opinion. Allow players to make teams of 2, and when they enter the mission, they are split in to opposing teams. Like an organized sparring match. They can talk before hand, try out builds, etc.

That would fit in perfectly with the Nameless Isle training grounds. With all those barrel dummies and all. Maybe even add a NPC in there that would warp you to the sparring arena.
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Old Feb 05, 2006, 10:22 PM // 22:22   #394
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sheer genius - this thread is finally back again!
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Old Feb 13, 2006, 08:02 AM // 08:02   #395
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Are you all ready? I am going to tell you why 1v1 will never happen without issuing challenges.
1: 55 monks kill anything without enchantment removal.
2: N/Me and Me/N can kill anything solo.
3: Not free enough. 8 skills vs 8 skills isn't a test of skill, it's a test of who has the best skill bar.
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Old Feb 13, 2006, 12:37 PM // 12:37   #396
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1: 55 monks kill anything without enchantment removal.
Vampire Gaze, Vampiric Touch will kill 55 monks

2: N/Me and Me/N can kill anything solo.
This statement is not true, no class can kill anything solo, there is always a counter.

3: Not free enough. 8 skills vs 8 skills isn't a test of skill, it's a test of who has the best skill bar.
Incorrect. There is no "best skill bar", there is always a counter.
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Old Feb 13, 2006, 12:53 PM // 12:53   #397
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(well not sure if this has been mentioned in the previous pages)

There is already 1on1 implemented in the Isle of the nameless training grounds. If you want to test your build against another, there are specific build npcs available to fight w/.

If you just want to duke it out w/ a "live" player and no rewards then they could add that to the training grounds where when you enter a box or circle arena area, you can turn hostile against each other (member to member). lol.

but if its against other guild/public players, then its already implemented in RA's and you can just ask them if they would want to 1on1 (as mentioned by a previous poster).

ATM: /unsigned.

/g'day.

Last edited by Starsky-sama; Feb 13, 2006 at 06:13 PM // 18:13..
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Old Feb 13, 2006, 03:53 PM // 15:53   #398
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1v1 is biased towards fighting professions and builds. Support builds and professions are at an unfair disadvantage in 1v1 - that's why it was never a part of the game to begin with.
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Old Feb 13, 2006, 06:16 PM // 18:16   #399
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I would favor Dueling / 1 vs. 1 in Guild Halls. Challenge a guildmate to a duel and have some fun.

Call it a recreational time sink.

I'd love to be able to test out different types of anti-warrior / anti-caster skills against someone who actually has a brain. Or test out a spike build to see what minor tweaks would up your damage over time output.
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Old Feb 15, 2006, 01:31 PM // 13:31   #400
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i would love one vs one for that mouthy guy you fight in pvp. like when i fought with the 4vs4 arena during the pvp event i made an assassian testing it out and this warrior kept saying ill own you noobs and so needless to say i got out my warrior and kept random fighting until i ran into him and owned him BWHAHAHAAHA

i think you should be able to hit a button like home and a box pops up then from there you type in a name and send a formal challenge to the other play who can accept set skills then enter the arena.

it would be great cause you could set it up where the guild was controled by the strongest and fight over guild rule o.0 just an idea
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